Navy SEALs is a Third Person Shooter video game published by SCEA released on August 27, 2002 for the PlayStation 2. Navy SEALs (USA).iso CRC = B9AC05C7. This is my walkthrough of Socom US Navy Seals videogame for PS2 console. Be sure to check out my other.

Wow. SOCOM: US Navy Seals is the first PS2 title to be fully online capable. On top of that, SOCOM doesn't suck, a normal expectation for a 'launch' title. This game offers a highly realistic experience that you can play with your friends online, or by yourself at home.

SOCOM has one of the nicest interfaces I've ever seen. Easy to use and very simple, I only had two problems. First, the mission briefings won't let you skip audio, and read text only, and it can be a little frustrating trying to find the headset volume adjust. The headset (included) is one of its better features, as it lets you communicate with your teammates in an online game, or with your AI backup in the single player game. Although the headset was a little temperamental, the voice recognition software worked very well.

In the audio/visual department, I was again, quite happy with SOCOM. Each character model is well detailed, the settings are realistic, and cover usually makes a SEAL invisible to the enemy. In the tradition of films like Patriot Games, and Crimson Tide, SOCOM has a slightly over the top heroic soundtrack, which matches well with the game feel.

On the bad side: The single player game isn't easy to learn, or play. Your teammates (as well as the enemy) frequently act in a bizarre way. The AI seems unable to deal with certain situations, like following your character. Multiplayer can be a lot of fun, but the maps are quite big, even for the sixteen-player maximum SOCOM allows. Finally, sometimes the controls leave something to be desired, and a lot of precision work is necessary. It's a good game, and while normally I'd say it's too specialized (highly-realistic FPS) to get a recommended rating, it's also the first online game for the PS2, and seems to deliver pretty well.

Overall rating: 8
Socom Us Navy Seals
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Get the latest SOCOM: U.S. Navy Seals cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for PlayStation 2 (PS2). CheatCodes.com has all you need to win every game you play!

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First Level

When you start shot the guard while he is not looking and then engage him. But don't engage until the other guard has been killed. If you do you will fail the mission. You can also kill them both at once if you wait until they cross paths. Use the rifle to kill them at one time.

When To Be Quiet And When To Be Loud

When you are being debriefed on the mission look at the map to see what you have to do you'll either need a sniper or a loud weapon.

Teleport

To activate this 'glitch', walk up to acrate/ledge/whatever Then, make sure you are facing theobject. You must be in crouch position.. Thenjump onto the onject, when on press and holdtriangle. While holding Triangle, press down onthe left anolog. TO teleport, press left or righton the D-pad and shoot. You should see a flury ofcolors, and MABYE will teleport.. it does notalways work.

Easy Boat Level Win

The first level in Socom is of course the easiest. Use thesubmachine gun on this level. When you take out the firsttwo henchmen, quickly hide their bodies somewhere wherethe other henchmen won't find them. Then tell your team tofire at will. After killing the next set of men, go up the stepsand kill the next two men and press the button. Continueon and kill the last bit of men until you beat the last bits ofthe level.

Defuse The Bombs!

In the third level you must defuse 3 bombs in thealloted time. To make things easier disarm thetwo bombs close together to the north east. Thenkill the terrorist leader in building C. Thiswill reset the clock.Then go for the last bomb.By the way, each bomb takes a little under 30seconds to defuse. Good Luck Commander.

Defuse The Bombs

In the third level you must defuse 3 bombs in thealloted time. To make things easier disarm the tobombs close together to the north east. Then killterrorist leader in building C. This will reset theclock. Then go for the last bomb. By the way eachbomb takes a little under 30 seconds todefuse. Good Luck Commander.

Refill Your Clip Without Reloading

Once you kill somebody and you only have a fewbullets in your clip, switch weapons with the guyyou just killed and switch back, your clip is fullwithout the cost of one clip.

More Weapons & Smarter A.I.

Beat the all 12 missions to get more weapons, i.e Desert Eagle, Uzi, and Grenade Launcher. The enemies will also be smarter and better shots. The more you play through the higher your rank will be, plus more weapons and more intelligent enemies.

Headset Commands

At the beginning, tell your men to hold their position and go to the right, up the hill. Stay to the left side of the hill while ascending it. You ill see an enemy fairly soon in the mission. uietly and carefully snipe him. There will be another one very shortly after the one you just killed. Continue on the cliff and you will reach adrop off to another cliff. Jump down. Walk slowly to the edge or close to it until you can see the small cabin. Snipe the man standing outside quickly with one or two shots. Then, tell your men to regroup after you jump down from the cliff and go to the cabin. There will be one or two men inside -- kill them quickly. Keep moving north -- that is where all the action is located.

Surrender Tip

To make an enemy surrender easier, throw a flash-bang grenade at the enemy, and wait for them to surrender. Most of the time they will because they can't see you, but it doesn't always work.

Stealth Kill Tip

When ever you need to kill silently, go prone,and sneak behind an enemy. You can sometimes dothis from the side of an enemy too.

Bonus Manifesto In The First Level

In the first level 'death at sea', When you have to plant the satchels, DON'T PLANT THE SATCHEL! Go to the room where you need to plant the satchel (after killing the guards) and look around. You'll notice a door behind the satchel sites. Go in, and climb on all the crates. One of them has a book called the 'IRON MANIFESTO'. Grab it, and it's yours!

Same Ammo

Have you ever picked up an enemy's gun, andwent up to an ammo box and read what it says inthe corner? If you pick up an AK-47 ammo box andlook in the corner, you'll see that it saysM16A2, instead of AK-47. If you use an M16A2,you'll see that the AK-47, and the M16A2 have thesame ammo.

Night Vision/Zoom Help

Having a problem telling the good guys from thebad guys in the nightvision and zoom modes (NV/Z)of the weapons? Try this; When in (NV/Z) mode,tap the pause/resume button, then tap it again.All the guys on your team will ahve their namesover the players heads just like in regularmode. If you exit (NV/Z) mode then go to backinto it again you have to repeat the hint againto see the names again.

Secret Lag Spot (Desert Glory) ONLINE!

Go to the garage were the truck is go to the rockby the ladder. Then lay in prone position andcrawl toward the coner of the rock and the wall.Then you should be inside the walls. This isdifficult to do.

Peek Around Corners

This is a good tip if you are low on health, ifyou are entering a passageway with bad guys init than just go up to corner of the passage andpress the left or right D-pad and you will beable to shoot the bad guys without being shot.

Reload Your Gun

To change the mode of fire press L3.

Secret 'Lag' spots (Online Of Course)

In Bitter jungle, lay in the grass by the tree by the cave entrance near the seal stating place. If you lay in there you will be invisible!!

Mission 11

In the second to last round where you have todefuse the nukes, wait in the bushes at thebeginning. Almost all enemies will appear and runtowards you. Then, go up the stairs. If you waitoutside, one to three enemies will run at you.Run through the entrance. Make sure there are noenemies on the left immediately as you walk in,in a little notch in the wall on the right andbehind a table directly in front of you. You willgo to the entrance to another room. Wait outsideand point a gun at the little doorway. About fiveenemies will run out. They are easy to kill. Youcan either go through that door to reach the cavecomplex or go straight ahead. There are manyenemies in front. If you run in and quickly runout and go to the prone position, you can kill upto ten or so enemies very easily. You may want todo this because you will have to face them on theway back to the extradition point. If you gothrough the first choice, you will pass agenerator and go through a small cave out intothe open. Be careful -- a sniper is up on alittle hill to the right. Kill him and wait acouple seconds. Another enemy with a grenadelauncher will appear. Kill him quickly. Gothrough the little passageway to a relativelyopen area. You will find a little doorway -- youmust go through there. If you wait, the enemyshould come out, but that takes a bit of time. Goin and there is one enemy to the left, two to theright, and sometimes a sniper up the littlepassageway to the right. When you are done withthis part, follow the map into the a set of smallrooms. Many enemies are hiding behind boxes andwill run at you quickly. An intermissionfeaturing the enemies saying how great they arewill start. You will go down that dark way andsee a large rock. Behind that is the doorway.About six enemies are in there. Do not go in.Instead, throw a few grenades and try to kill asmany as you can. If u go in too fast, they willarm one of the nukes. This means you will haveone minute to get it defused. If it does getarmed, listen for a beeping sound. That is thenuke you need to defuse. There are also two orthree enemies waiting in there. When you defusethat nuke, run across and arm the other nuke. Youhave about seven to eight minutes to get out. Becareful as there will be enemies running at you.The number varies, depending how many you killedat the beginning. Be very careful when runningout of the complex the nukes are in. It does notmatter which way you go. You will end up at theinitial place at the beginning of the round.There is one last enemy hiding. He shoots andkills very fast. Turn on your nightvision tolocate and kill him. There should be no enemiesafter that, and you can move to extradition.

Mission 10

You do not have to be stealthy during thismission. Arm your fire team with M60s, a silencedpistol, frags, and extra ammunition. When youstart, there are two Tangos around the rock. Thealarm may go off. If not, run to the beginning ofthe bridge. Instead of taking the path under thebridge, go to the end of the bridge. There willbe an enemy at the top of the front gate. Takehim out. There will now be a few more enemies inthe area. Kill them, then go to the entrance ofthe compound. On the way there, take out theguard towers. The alarm will be going off. TellBravo to hold at the entrance -- do not let thementer. Next, go set a sachet charge with Charlieoutside of the compound. When you set it, tellBravo to enter the compound, then you enter. Waita minute and take out all enemies. Make sure youget them all. There are two with MGLs. Next,disable the generater. There will be a snipertower next to you, Take it out. Next, there aretwo buildings to the right of the tower. Followthe wall of the last building. Clear out thebuilding. There are two Tangos on the first floorand one to three on the second floor. Take themap on a table on the second floor. Then, rescueMr. Pickle. Tell Bravo to frag and clear thebuilding. Then, tell them to wait outside of thedoor so you do not run into any uninvited guests.When you rescue him, tell Bravo to attack toFoxtrot. Run out of the compound with Mr. Picklefrom the hole you made with the Satchel. Meet upwith Bravo Element. Tell them to follow you tothe extraction zone.

Mission 3

When you start, tell your men to hold therepositions. Walk straight ahead and you will see asmall path. Follow it and quietly sneak up behindthe enemy. You will get a choice to stab him.Press Circle and he will die. Run back to theother side, where you first started. Sneak upinto the weeds and prone down. You will see twomore guards walking. You can snipe them fromwhere you are located. Proceed forward quietlyand you will see two more guards you can snipewithout getting too close. Next, tell Bravo tostealth to the little shack. Go thorough thewater and proceed up the hill. You will see asmall hill with a tree and bushes. Go up thathill and prone down. You can now snipe the lastguard. Then, run to Charlie and go up the hill toleft where the wall is located. You will seesomething like a hallway. Go through therequietly and come around the corner. Walk up tothe guard and kill him with a knife. Proceed toother side where you first came out and do thesame thing to other guard. Then, tell your teamto regroup and you can clear the area. Note: Twoguards are on the top of the wall -- be patient.

Kill Magnus The Torturer Easy

When you get to the fence with two POWs on theother side you can shoot the all powerful Magnusthrough the cracks in the fence.This is inmission 7 or 8

POW Recue In Caves Mission 7 Or 8

After you save the two POW from Magnus you mustsecure the caves. Send Bravo to point Whisky andthen go back to the bridge. once there justfollow the river and there will be anotherentrance to the cave. Kill everyone from behindand secure the pow. then because bravos at whiskythey kill everyone at the other exit where theextraction point is.

Easy Shooting 2

On any level, with a high powered rifle/gun youcan shoot trough walls or ceelings to kill thetangos. In close range it works even better, youcan even use a handgun. If you die and start thelevel again, and you know where the tango thatkilled you is (suposivly on another floor) shootup at the ceeling, and if your lucky you willkill him, and if not that you will hit him, andif not that, you will miss completely.

Easy Shooting

On Level 2 select either of the sniper riflesThey will be very good for shooting far away tohit tangos. With the scope and the long distancerange, it will be very easy to succesfully killevery bad guy in the level, also make yoursecondary weapon a 9mm, it fires fast and it'tactually more acurate then the Mark. Use the 9mmfor close range.

Weapon Choice

First of all, if you are outside, make sure thedoor opens to the inside. If you are inside, makesure the door opens to the outside. Hold up+Xwhile running towards the door and release the Xbutton just as you reach the door and you willkick the door in, catching whoever is inside bysurprise. Jester and Specter will do this everyonce in a while if you order them to breech aroom.

Rifle Butt Combo

On level 10 .. Prison Break.. when you startyou can just run around the rock and hit both ofthe guards with your rifle before they even get ashot off, saving ammo and time while keepingquiet.

Level 10 Hint

Arm yourself with the M4A1-M203 and either thecorresponding HE or Frag grenades for it. Atthe start, tell Bravo to Hold Position and thenAble to Hold Fire. Next, CROUCH straight backfrom your exact starting position until you areon the small dirt road. Now, sidestep until thetwo men on the other side of the boulder are inplain sight. Get in PRONE position, selecteither Frag or HE grenades, and shoot one rightat the chest of the Sadikahu Tango on theRIGHT. If you do not shoot the one on theRIGHT, and instead shoot the one on the LEFT,the RIGHT one will be left standing--not so ifyou shoot at the RIGHT one. This willeliminate/incapacitate both of them.

Easily Locate Enemies

Having trouble finding enemies on those missionswith limited visibility??? Well there is an easyway to locate them. First, go to the third personview (so you can see your SEAL). Then just pointhim in any direction and watch his gun, if heraises it, it means there is a tango in thatgeneral direction!! Hope I helped..Note: If you zoom out after looking through yourscope, he will have his gun raised, it doesn'tmean there is a tango.

Choosing Your Weapons

This tip should help you choose the weapons youneed, the type of gun you should use is a gunwith good accuracy, range, and low volume. Nowonce you have chosen your gun go to equipment ifyou choose a grenade, you should choose the HEgrenade, then choose your non-lethal grenade youcan choose the smoke or the bang either one willdo, after you chosen your non-lethal grenade youshould choose the the extra ammo, this willdouble the amount of ammo for your weapon.

Kill Several Birds With One High Powered Rifle Bullet

Sniper bullets go through the target. That meansit goes through people. So if somebody isstanding in front of somebody else.. lets sayfor example, a terrorist or mercanry, you couldshoot through one and kill the other. I've killedthree 'Mercs' with one shot before on the POWmission on Lt. Junior Grade so I guess the bulletcan just go through an infinite amount of people.

Easily Get By Snipers

Whenever ther is a sniper who is firing at you,just keep moving and even if he does hit you..it won't hurt you for some reason. You hear thebullet tearing through skin, but it doesn't hurtyou. I don't know if it is like this on anydifficulty higher than Lt. Junior Grade.

POW Mission Secondary Hint

No matter what difficulty you are on, this hintgoes for them all. On the POW mission, the onlysecondary objective you have is to spot theenemy's sentry. This will be a good idea becauseif he sees you, he lets everybody know where youare. So, if you are stuck on LT. Junior Grade onthis level like me, then this will be your key tosuccess. Tell your team to hold their fire as youare entering 'area one'. Walk forward until youcan see the 'Lookout point'.. big mountain hillthingy. (says lookout point on the map). Pullouit your binoculars or sniper scope or whateverand look up at the sentry to complete theobjective. Don't let him see you though. Thentell your team to fire at will and watch thesentry get peppered with bullets. If you havemade any noise throughout the level so far, beexpecting an ambush by two guards coming from apassage on the left hand side between a big rockand the side of a hill.

Cover Area Problems

Ever done this: 'Bravo cover area'..'not todaysir'..? well for those of you who have't figuredthis out, the problem is that when you orderbravo to cover an area they can't see, they can'tdo it. For example, your whole team is on oneside of a hill, you want bravo to cover the areaon the other side of the hill, so you point thecrosshairs at the area and give the order, bravowill give 'negative' for an answer in some waybecause they can't see the other side of thehill. So get bravo to the top of the hill and tryit again and it will work. Also, both specter andjester need to see the area if you want both ofthem to cover it.

Calm Sniper Hint

It's very annoying when you are trying to picksomebody off with a sniper rifle and the guy'shand is shaking which causes the rifle to move.So, to get rid of the motion, get into the proneposition and leave the control stick alone forabout 10 seconds or so. After a few seconds therifle will stop moving and you can very slowlymove the control stick to aim without it shakinganymore. If you move the stick fast, the shakingwill come back and it's intensity depends on howmuch you move the control stick and how fast.

Tick Boomer Off

On any stage at anytime when there are enemiespresent, make sure boomer is near you activateyour headset and say 'Demons! Demons! Demons!'awhole bunch of times and boomer will go mad andjump up and pull a rambo on all of the enemies inthe area.

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Level 5

Once you get to the Ambassador's wife after clearingthe Temple have your team follow you in to restrain her.Once she get's back up tell her to 'Follow,' then quicklytell her to 'Hold Position.' Tell your team to cover thedoor and point your crosshairs there as well. Theterrorists will come to you, so just kill the four of themand extract the wife. This way your team does not getkilled if you have them outside covering the area.

Prison Break

When you have Mr.Pickle (codename), get his map and hold up in the objective building, where you secure him . Do not try and run from the hellye.Go up stairs and shoot out the open upstairs door, until you see smoke! Then when running to Foxtrot don't get to close, there is one more objective that you can't run up on.

More Ammunition

If you have 10/30 bullets left in your gun and 5mags drop the gun. Then pick it back up again andyou will have 30/30 with 5 mags.

Just Some Tips

If you want to have a oerfectly executedmission, command the bravo element to secure onearea while you and boomer in the able elementsecure another. Try to remain in stealth and notreveal yourself unless it is necessary. If youare in the rpone position, an enemy will almoststep on you before he sees you. If you are unsureabout an area, point the crosshairs in thatdirection and tell the team to lead you there.Just remember that if you are unsure about anarea, room, or passage, send the bravo team in asthe first to be where the 'metal meets the meat'.When you are under fire from an enemy, strafefrom side to side like in all shooter games andthe enemy will miss you more than he will hit youif he hits at all. Also, if you ever see anopportunity for a stealth kill, take it. It savesammo and is completely silent. Just walk right upbehind the enemy and press X to either stab themin the chest from behind, or smack them in thehead with the butt of your gun.

Easier Way To Defuse Bombs

To get this done very quickly, just tell bravo todefuse one bomb while you go take care of theother two. Kill the terrorist leader in buildingC if you feel pressed for time but you should bedone with plenty of time left to spare. Rescuethe hostages and there ya go.

Unlimited M79 (grenades)

After you throw a grenade press L2, to choosesecondary weapon, and the grenade will not belost. You can check by looking in your weaponsupplie or preesing R2. P.S. it wont work unless you have 6/6 grenades

Simple Stealth Kills

If you are low on ammo, or just fill like bashingsomebody's skull in, we all know to use the riflebutt attack when close to the enemy. But theenemy probably doesn't really want you to do thatso they are gonna turn around and shoot if youstart runnning instead creeping very slowly.Well, it doesn't matter. You can keep running alittle to the side of them while they areshooting and they will miss you most of the time.Just keep strafing towards them and you can smackthem with your rifle. You have to creep up behindthem to use the knife and it won't work if theyturn around enough.

Terrorists Weapoans

Beat the game ranked 'ensign' and unlock terrorists weapons in armory.

Multiple Grenade Launcher

Successfully complete the game three times to unlock the MGL (Multiple GrenadeLauncher).

Level Select

Successfully complete the game with the 'Lieutenent Junior Grade' rank tounlock the 'Level Select' option.

We have no cheats or codes for SOCOM: U.S. Navy Seals yet. If you have any unlockables please submit them.

We have no unlockables for SOCOM: U.S. Navy Seals yet. If you have any unlockables please submit them.

We have no easter eggs for SOCOM: U.S. Navy Seals yet. If you have any unlockables please submit them.

Ladder Glitch (only On Levels With Ladders, Works Online!)

The ladder glitch is somewhat simple (but must be doneperfect). First get your SEAL or terrorist into the standingposition. Then climb up the ladder, then slide down theladder. immediatly when you reach the ground turn 180degrees around. You should notice even though your backis to the ladder the 'Climb' still appears, press X and yourcharacter will climb into the ground. This cheat worksonline also.

Hush Hush 'Glitches'

Throught the Socom US Navy Seals On-Line gaming,there are some secrets, gliitches. A lot ofpeople try to keep it hush hush. But I personalythink everyone should knoe about them. Forexample in Blizard, inside the terrorist's bacs,on the second floor, you lay a claymore in buycorner of the explosives, buy the door. Then runparallel with the door into the bombs then youwill appiar ontop of them. Then turn right andjump. Congrads. Your on the roof.

Created by: g8me.Read the full guide..

Created by: DieAnotherDay. Read the full guide..