Quake Champions characters – all the combatants and their abilities detailed. Check out everything we know about Quake Champions’ release date. Clutch is a new character making its. Quake Champions Overview. Quake Champions is a callback to the early days of the Quake IP, featuring the fast-paced action that made the IP popular over two decades ago. The game combines the lore of the original Quake with multiplayer elements found in Quake III Arena. Players play as warriors, each bearing different attributes and abilities.
After some pondering about it, I have come to the conclusion on why there'll never be a Quake 5. The answer, of course, is because it's not marketable. Who are they going to sell a Quake 5 to? They sell Wolfenstein to people on the left because it gives them a Nazi-killing power fantasy. They sell Doom to the classic Doom fans, and edgelords who just want to play an over the top, violent game.
What about Rage? Well it seems that they decided to go the route of Marketing it to the same people who would play games like Borderlands, or Saint's Row. The people who like to play games with over the top themes. Even Quake Champions has a marketable audience. It's the fans of the classic quake games, Quake 3 and hero oriented shooters. If there was a single-player Quake 5 who would they market that game to? The first Quake was a hodgepodge of ideas, with a focus on the 3D tech they had just made.
The second one had more of a focus on gameplay and story mechanincs. The third quake was really more of a Tech-Demo with focus on Multiplayer.
Q4 was their attempt to take on the Halo series. The one thing that all the Quake games have in common is a strong multiplayer component, therefore, Quake is only marketable as a multiplayer game.TL;DR: The Quake series is only marketable as a multiplayer game. Originally posted by:Quake Champions failed largely because it doesn't have anywhere near a fraction of the budget of an actual AAA game, this much is true. The differences between QC and DooM 16 in performance, amount of content, and overall quality of content are just astounding.
For $40 you get infinitely more out of DooM than you do out of the Champion Pack for QC.Half Measure is the perfect way of putting it. They invested as little resources into this game as possible to maximize returns as much as possible because they had absolutely no faith in the viability of their own product. Like they handed it off to some small russian team with a terrible track record for ♥♥♥♥s sake.That said though Halo is an awful example to make any kind of point.
Both because the original is barely an AFPS to begin with, and because it's been unrecognizably bastardized beyond that point anyways and still struggling hard to stay relevant. Lost saga private server 2019. Originally posted by:They need to gey back to roots, bring back original maps from QL, and just go for a FPS without classes, champions and additional boosts.
Question is, would there be still a marker for this game.The kind of purists that care about that ♥♥♥♥ aren't exactly concerned with graphics to begin with, and would be the only people actually playing it if they even migrated from Quake Live at all. Even if you had a point about the gameplay itself though, do you think some random person off the street, your target consumer, gives a single flying ♥♥♥♥ whether Sarge or Aerowalk are in the game?
No, only obsessive Quake vets care about that kind of petty nonsense.Quake Champions was the right call, just with the worst execution imaginable. Originally posted by Legit Mizard:After some pondering about it, I have come to the conclusion on why there'll never be a Quake 5. The answer, of course, is because it's not marketable.
Who are they going to sell a Quake 5 to? They sell Wolfenstein to people on the left because it gives them a Nazi-killing power fantasy. They sell Doom to the classic Doom fans, and edgelords who just want to play an over the top, violent game. What about Rage?
Well it seems that they decided to go the route of Marketing it to the same people who would play games like Borderlands, or Saint's Row. The people who like to play games with over the top themes.
Even Quake Champions has a marketable audience. It's the fans of the classic quake games, Quake 3 and hero oriented shooters. If there was a single-player Quake 5 who would they market that game to? The first Quake was a hodgepodge of ideas, with a focus on the 3D tech they had just made. The second one had more of a focus on gameplay and story mechanincs. The third quake was really more of a Tech-Demo with focus on Multiplayer. Q4 was their attempt to take on the Halo series.
The one thing that all the Quake games have in common is a strong multiplayer component, therefore, Quake is only marketable as a multiplayer game.TL;DR: The Quake series is only marketable as a multiplayer game.After DOOM. Anyting is possible. Originally posted by:What I've read, there could be a Rage 3, and looking at the engine that powers Rage 2, It would be good if they made a single player story based Quake game, I would love to see a remake of Quake 2 story mode using the Rage 2 engine, they could even go ETQW also using the new Rage 2 engine.If they team up with avalanche again, sure, thing is if they were to do that they'd cut out a lot of things that make Quake, Quake. Strafe Jumping and the like. I've been playing Rage 2 for that past few games and it's fun, but because of the engine, the gunplay isn't as fast as it could be.
Granted the gunplay is fun, but it's not as featured as it could be just to the engine itself. Plus they would have to team up with Avalanche again, just because it's their engine.
Now, on the other point, the main point of this post, Who would they market to? Who would they sell the game to? Marketing wouldn't be the problem if they would build a solid shooter.at this point i really don't want them to develop quake 5 after what i have seen how rage 2 turned out. The core shooting mechanic is nice but the overall graphics and bugs which are in the game + the monetization aspect are a big problem.the game in it's current state is not worth 60€. Thank god i tried it 'at a friends house'. Now, i will wait till the bugs are fixed, the dlc comes out and i can get the hole game for 20€.another thing that they could do with a new quake: put there identity politics and other leftist propaganda into it like they did with wolfenstein II.
Imho it will be better if they do not try and make quake 5. Originally posted by:What I've read, there could be a Rage 3, and looking at the engine that powers Rage 2, It would be good if they made a single player story based Quake game, I would love to see a remake of Quake 2 story mode using the Rage 2 engine, they could even go ETQW also using the new Rage 2 engine.If they team up with avalanche again, sure, thing is if they were to do that they'd cut out a lot of things that make Quake, Quake.
Strafe Jumping and the like. I've been playing Rage 2 for that past few games and it's fun, but because of the engine, the gunplay isn't as fast as it could be. Granted the gunplay is fun, but it's not as featured as it could be just to the engine itself. Plus they would have to team up with Avalanche again, just because it's their engine.
Now, on the other point, the main point of this post, Who would they market to? Who would they sell the game to?did I say high quality? Originally posted by:did I say high quality? LolNo, but your original statement implies one of two things.
You're saying either Quake Champions is bad (which is subjective) or, you're saying it doesn't have a target audience (which it clearly does). Being marketable has nothing to do with the quality of the game, it all has to do with who will buy the game. Maybe if you knew anything about business you would know that. But instead you and your little neckbeard buddies sit there and say 'microtransactions are bad', 'DLC is bad', 'why can't they make games like they used to'.
Originally posted by:DUSK proves that a Quake 5 would be viable. I don't know if that's true though. Sure the gameplay is there, but where would we go with the storyline? Sure there are some Quake fans out there who would love to see the game go back to it's lovecraftian roots, but the series has already cemented itself as a Sci-fi shooter with q2 and q4.
The reason it's so hard to market it as a singleplayer game is because the one thing they all have in common is that multiplayer is the strongest part of the series. It's also kind of why Quake Live did well despite being Q3 in a web browser. (Can we do that again btw. That was QL at it's best.). Originally posted by:did I say high quality?
LolNo, but your original statement implies one of two things. You're saying either Quake Champions is bad (which is subjective) or, you're saying it doesn't have a target audience (which it clearly does). Being marketable has nothing to do with the quality of the game, it all has to do with who will buy the game. Maybe if you knew anything about business you would know that. But instead you and your little neckbeard buddies sit there and say 'microtransactions are bad', 'DLC is bad', 'why can't they make games like they used to'.it doesn't imply anything lmao, It's an objective statement, have you seen how many active players the game has? The game is a failure and that's a fact. Has nothing to do with quality, just wondering what world you live in to think AFPS still have a place in the market.
Funny how you automatically get triggered and have to assume things other people didn't even think about. Originally posted by:No, but your original statement implies one of two things. You're saying either Quake Champions is bad (which is subjective) or, you're saying it doesn't have a target audience (which it clearly does). Being marketable has nothing to do with the quality of the game, it all has to do with who will buy the game. Maybe if you knew anything about business you would know that. But instead you and your little neckbeard buddies sit there and say 'microtransactions are bad', 'DLC is bad', 'why can't they make games like they used to'.it doesn't imply anything lmao, It's an objective statement, have you seen how many active players the game has? The game is a failure and that's a fact.
Has nothing to do with quality, just wondering what world you live in to think AFPS still have a place in the market. Funny how you automatically get triggered and have to assume things other people didn't even think about.
Point is, people are playing it. There's more people playing it than a ton of other games out there. If people are playing it, that means there's a market for it, therefore it's marketable. Quake isn't marketable as a singleplayer game. No one will buy a singleplayer Quake game.
It wouldn't break even, that's why there won't be a Quake 5. They're making money with Quake Champions. Originally posted by:it doesn't imply anything lmao, It's an objective statement, have you seen how many active players the game has? The game is a failure and that's a fact.
Has nothing to do with quality, just wondering what world you live in to think AFPS still have a place in the market. Funny how you automatically get triggered and have to assume things other people didn't even think about. Point is, people are playing it. There's more people playing it than a ton of other games out there. If people are playing it, that means there's a market for it, therefore it's marketable.Exactly, right now it as 919 active players in game right now, I was in the 'It'll die by this time next Year boat', last Year and it still going strong.You shouldn't be wasting your time debating with someone like Polkka, they would say Quake Champions is dead with not even Ten Hours play time on record.
Originally posted by:You shouldn't be wasting your time debating with someone like Polkka, they would say Quake Champions is dead with not even Ten Hours play time on record.