2010-8-25 JellyCar 2 on iPad v1.1 - 糖果卡车中文版下载地址 游戏版本:(温馨提示:您的IP是 建议选择 下载) 电信下载: 本地电信1 相关文章 iPhone《糖果卡车3》v1.0下载 采用乐克乐克般的“变形”汽车,加上无限回廊般的地图旋转,玩家需要利用这些指令让那. JellyCar 2, a driving platform game, is here and fully loaded with more than 30 levels, multiplayer action, and much more.
JellyCar 2 IPA Game Version 1.2.2DescriptionJellyCar 2 comes fully loaded with more than 30 new levels, new power-ups, and three new modes! JellyCar is the hit driving platform game developed by Walaber. The game is about driving a squishy car through squishy worlds to reach the exit.ALL NEW MODES!CUSTOM MODE:. Create your own puzzles with the Custom Level Editor. Choose ramps, wheels, levers and more from over 40 items. Customize your JellyCar!
Choose from multiple body styles and color combinations.JELLY FACTORY:. Where does all this squishy goodness come from? The Jelly Factory, of course! In this puzzle game your goal is to guide the falling parts into matching chutes. Spelunky platforms. Tap the levers to open different pathways to guide each part down the conveyor belts.LONG JUMP:. You’re going for distance, so go for speed!
Watch out for objects that can slow you down, and look for objects that can help give you a boost!ALL NEW JELLY ABILITIES!. Sticky Wheels: Activate Sticky Wheels and drive up walls!. Balloon Ability: Activate Balloon Ability and float out of trouble!Jelly Car 2 features original music by Matt McCarthy, high score leaderboards and simple touch & tilt controls. With so much squishy goodness, you’ll want to drive JellyCar 2 all around town!What's new in Version 1.2.2.BRAND NEW JELLY UPDATE!. Celebrating the release of JellyCar 3, we have addded four new shapes to the Level Editor! Paper mario sticker star rom. Optimized performance and fixed issues from previous update.IPA size 38.0 MBLANGUAGES: English, Chinese, French, German, Italian, Japanese, Portuguese, SpanishREQUIREMENTS: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or laterDownload links.
| JellyCar | |
|---|---|
| Developer(s) | Walaber |
| Publisher(s) | Walaber (iOS) Microsoft (Xbox 360) |
| Platform(s) | iOS Xbox 360 |
| Release |
|
| Genre(s) | |
JellyCar (originally known as JelloCar)[1] is the first in a series of driving and platforming video games developed by Tim FitzRandolph and released under the pseudonym Walaber. Initially released independently through Xbox Live Indie Games and later ported to devices using Apple'siOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of (in the case of platforms on which it is supported) accelerometers. The game features soft body physics that give it its distinctive gameplay and style. The series has since been picked up by FitzRandolph's current employer, Disney Interactive Studios, which has released sequels to the game for multiple platforms.
Gameplay[edit]
In JellyCar, players drive a small car across various platforms and through obstacles in order to reach the goal. The player's car is made out of a gelatinous substance (hence the name), giving it both flexibility and durability.[2] As the player advances through the level, a meter begins to fill; when it fills to capacity, the player can make the car expand and grow into a monster truck, allowing it to traverse larger obstacles for a short period of time.[2]
Development[edit]
JellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios.[3] His first version of the game was created using Microsoft'sXNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008.[4] In a November 2011 interview, FitzRandolph explained his intentions with JellyCar:[3]
I was like, maybe I can try making a physics system that would sort of create a custom car, just experiment. When I got it working, I just did a lot of experiments with it, but I didn't really have an idea for a game. Except for making a little test for a car, create a little object to do the physics work. So I thought you might have a little object and you can make obstacles and get across gaps and stuff like that.
After Apple unveiled the App Store, FitzRandolph purchased an iPod Touch with the intent of porting the game to the device.[3] The iOS version was first released in October 2008.[5]
Reception[edit]
JellyCar has received generally positive reviews. Zach Okkema, reviewing the iOS version for Macworld.com, said the game was 'a fun way to pass the time—particularly for kids'.[6] Jeff Noble of appadvice.com said that JellyCar was 'charming, fun, simple and crazily addictive.'[2]
JellyCar 2[edit]
| JellyCar 2 | |
|---|---|
| Developer(s) | Creature Feep[3] Disney Mobile Games Studios[7] |
| Publisher(s) | Disney Interactive Studios |
| Platform(s) | iOS, PSP, Wii, Nintendo DSi |
| Release |
|
| Genre(s) | |
Soon after the release of the original JellyCar on the Apple App Store, FitzRandolph approached Disney Mobile, the mobile gaming division of Disney Interactive Studios, about producing a sequel to the game.[3] Disney Mobile, in need of a new gaming property, agreed to help develop and publish the game.[3] The sequel was codeveloped by Disney Mobile Games Studios that is based in Beijing.[8] New features offered in the sequel included additional abilities for the car, such as balloons and adhesive tires, and the addition of a level editor.[9] FitzRandolph would later describe the experience as 'exciting' and 'overwhelming':[3]
I had never thought about what was JellyCar, like what are the rules or style or whatever. In the first round of assets, I'd look at it and say that doesn't look like JellyCar, and they'd ask what it was supposed to look like. I'd not really thought about that stuff, because it had always been this really personal thing. But it was really exciting, and it's really cool to be a part of that.
JellyCar 2 was first released on iOS devices in November 2009, but was later ported to other devices.[10] An iPad-enhanced version launched day-and-date with the iPad itself in April 2010.[10] In November 2010, JellyCar 2 was released as a PlayStation Mini on Sony's PlayStation Portable system.[10] In 2011, JellyCar 2 was ported to Nintendo's two major download services, WiiWare (in January) and DSiWare (in March).[10]
Reception of JellyCar 2[edit]
The reviews of JellyCar 2 have been generally positive. Lisa Cowdell of Gamezebo said that the iOS version was 'a tasty title you probably want to give a spin', but that the controls could sometimes be 'downright frustrating'.[11] PSPMinis.com said that the PlayStation Portable version was 'a well conceived game that is simple but 'non-frustratingly' challenging'.[12]
The reviews for the two Nintendo versions were more mixed. In its review of the DSiWare version, Nintendo Life's Jacob Crites said that JellyCar 2 was 'DSiWare done right: fun, pick-up-and play-style gameplay with a variety of options and tons of replay value', but that 'the DSiWare size limitations haven't been kind', noting that the level editor was removed to conserve space.[13] As to the WiiWare version, Patrick Elliott, also writing for Nintendo Life, said the game was 'a sweet little port that spreads it on thick'.[14] However, IGN's Audrey Drake said the WiiWare version was 'a downgrade from its mobile predecessors thanks to wonky controls, barely upgraded graphics, and no online connectivity'.[9]
JellyCar 3[edit]
| JellyCar 3 | |
|---|---|
| Developer(s) | Creature Feep[3] Disney Mobile Games Studios[7] |
| Publisher(s) | Disney Interactive Studios |
| Platform(s) | iOS, Android, Windows Phone |
| Release | |
| Genre(s) | |
A second sequel to the original game, JellyCar 3 was released in February 2011 on the Apple App Store. As before, JellyCar 3 added more features to the game, such as video replays, car customization and secret goals.[15] A limited rewind feature was also added, allowing players to back up on the current level and resume at a chosen point; a total of ten rewinds are available, with extra rewinds available as in-app purchases.[16] A March 2011 update added new car shapes, new customization options and the ability to race ghosts of other players.[16]
Reception of JellyCar 3[edit]
Reviews of JellyCar 3 have been generally favorable, with a Metacritic rating of 84, based on seven reviews.[17] Steve McCaskill of Pocket Gamer said the game was 'an addictive combination of driving and physics-based platforming that manages to overcome one or two minor control issues'.[15] In the review for SlideToPlay.com, Chris Reed said that JellyCar 3 was 'a bouncy, wildly creative romp' and that the March 2011 update 'brings more value to an already great game'.[16]
Discontinuation, block and removal of JellyCar 2 & 3[edit]
On March 26, 2014, Disney Interactive Studios announced that both JellyCar 2 and JellyCar 3 would be retired, along with many other applications, and that the applications would no longer be available for download.[18]

References[edit]
- ^'JelloCar - RELEASED!'. Walaber. Archived from the original on November 30, 2010. Retrieved 2009-03-23.
- ^ abcJeff Noble (October 24, 2008). 'Review: JellyCar'. AppAdvice.com. Retrieved January 10, 2012.
- ^ abcdefghMike Schramm (November 7, 2011). 'Where's my Water creator goes from QA to hit game designer at Disney Mobile'. TUAW.com. AOL.com. Retrieved January 10, 2012.
- ^'JellyCar - Xbox 360'. IGN.com. Retrieved January 10, 2012.
- ^'JellyCar (iPhone)'. GameSpot.com. CNet. Retrieved January 10, 2012.
- ^Zack Okkema. 'JellyCar (ver. 1.5.1)'. Macworld.com. PCWorld Communications, Inc. Retrieved January 10, 2012.
- ^ ab'INTERNSHIP GAME DESIGN PROGRAM Internship :: Disney Mobile Games Studio s.r.o. :: Internships at Internweb.com'. www.internweb.com.
- ^'Český Walt Disney se přiblížil 100 milionům z mobilů - Borovan.cz'. www.borovan.cz.
- ^ abAudrey Drake (January 13, 2011). 'Jelly Car 2 Review'. IGN.com. Retrieved January 10, 2012.
- ^ abcd'Jelly Car 2 reviews'. GameSpot.com. CNet. Archived from the original on January 23, 2013. Retrieved January 10, 2012.
- ^Lisa Cowdell (January 4, 2010). 'Jelly Car 2 Review'. Gamezebo.com. Retrieved January 10, 2012.
- ^Jasper Nikki (November 30, 2010). 'Jelly Car 2 Review - Squishy'. PSPMinis.com. Retrieved January 10, 2012.
- ^Jacob Crites (March 13, 2011). 'JellyCar 2 (DSiWare) Review'. NintendoLife.com. Retrieved January 10, 2012.
- ^Patrick Elliott (January 14, 2011). 'JellyCar 2 (WiiWare) Review'. NintendoLife.com. Retrieved January 10, 2012.
- ^ abSteve McCaskill (March 4, 2011). 'JellyCar 3 Review'. PocketGamer.co.uk. Retrieved January 10, 2012.
- ^ abcChris Reed (March 9, 2011). 'JellyCar 3 Review'. SlideToPlay.com. Retrieved January 10, 2012.
- ^'Jelly Car 3 iOS'. Metacritic.com. CNet. Retrieved January 10, 2012.
- ^'Retired Disney Interactive Games and Apps'.
External links[edit]
- JellyCar for iPhone and iPod touch (App Store link)
