
If you've been keeping up with our Collectibles guides, then you're on the right track to getting every single collectible in the entire game. If you've missed out on our guides for and, then you can catch up on each of them here.
Gears 5 Collectibles Locations. We’ve divided the collectibles based on the acts/chapters they are found in. If you’re hunting for collectibles in a specific act or chapter, you can directly jump to them. Collectibles in Gears 5 have references from the earlier Gears of War games as well as detail some of the events of the current game.
Otherwise, read on for the final Acts of the game and use this Gears 5 Collectibles guide to make sure that you leave no stone unturned. Gears 5 Collectibles Guide: Where to Find Act 3 CollectiblesLet's have a gander at the collectibles in Act 3. We've broken the location list down by chapter again for your convenience, so if you just follow the order that we've put them in, it should be a relatively straight line from start to finish of the content. Chapter 1 - Fighting Chance. Corisku Airport - look immediately to the bar to find an abandoned newspaper. Doomed Empire, Chapter 9 - once you're on the lower floor, head to Baird and then take a right. Once you've passed some luggage, you'll find this Gears 5 collectible.
Missive to Agent 9 - if you're hold up in the northernmost corner of the airport, head to the computers and you'll see this missive on the wall. Nomad's Creed - sandwiched between the two helicopters, you'll see a tent and some tables set up. Look for the telltale knife. The Astounding Lightning Rangers - inside Hangar 4, pop by the helicopter and check the rack next to it for this item.Chapter 2 - Rocket Plan Collectible.
Hammer of Dawn Command Case - the first control room will have a skeleton by the first door. OZP-11 Termination Directive - don't progress to the orange platform where indicated.
Finding all the Gears 5 components to upgrade Jack could take some time. There are components all over the open world, as well as three and five packs hidden away. You'll need them if you want to get the most out of Jack's abilities as well.You see, Jack, once a nice little gimmicky way of opening doors, is now an extremely powerful weapon once you unlock abilities and power him up in. From attacking enemies to protecting you, finding all the component locations and Jack upgrades can really turn the game around. In this list we've got every component and upgrade we've found so far, more or less in the order of an average playthrough. Act 1 Chapter 1 Gears 5 components: Act 1 Chapter 1Don't worry about looking for upgrades in this chapter because there aren't any!
Take this opportunity to get acquainted with your drone and try out the pre-installed Pulse ability. Act 1 Chapter 2 Gears 5 components: Act 1 Chapter 2(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)Flash AbilityLocation: Baird's labCurrent Objective: Upgrade the new JackAfter a test drive with a drone in the previous chapter, you get to play with Jack in earnest here. Baird starts you off with the Flash ability, which stuns your targeted enemies. This ability-located in Baird's lab-isn't hard to find, especially since upgrading Jack with it is a mandatory story objective.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Locker room past the armoryCurrent Objective: 'Borrow' a component and upgrade JackYou'll come across the armory after you leave Baird's lab and after a less-than-friendly sparring match. Walk past the armory and look for an open locker belonging to someone with the last name of 'REED'.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Armory across the hall from the training gymCurrent Objective: 'Borrow' a component and upgrade JackThis is one of the easiest components you'll find in Gears 5. It's on the table in the middle of the armory. Act 1 Chapter 3 Gears 5 components: Act 1 Chapter 3(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Office ruins, next to a coffee potCurrent Objective: Reinforce Carmine at the settlement hubYou'll traverse through these office ruins shortly after starting the chapter.
Simply make enough progress until you come across a small room with checkered flooring.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Office ruins, on top of a deskCurrent Objective: Reinforce Carmine at the settlement hubAs you continue your way through the office ruins, look for a pair of desks in the middle of a room. This office has an unusual amount of natural light coming in much thanks to one side of the room being completely obliterated.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)Component 3-PackLocation: Electrical roomCurrent Objective: Reinforce Carmine at the settlement hubAfter you run into a jumpy and over-apologetic private, go down the short set of stairs and hang a right to what appears to be a dead end. Look to the left in this very short hallway and you'll find a dark yellow panel.
Open it to find a rare 3-pack of components.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Bathroom adjacent to a large living roomCurrent Objective: Reinforce Carmine at the settlement hubShortly after leaving the electrical room, you'll come across a group of settlers hiding in a very large living room. As you enter that room, look straight ahead, and you'll notice a bathtub.
You'll find a component on top of the washing machine in that bathroom.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: After the cutscene when Fahz and Del talk about graffiti on a memorialCurrent Objective: Reinforce Carmine at the settlement hubContinue through the level until you watch a cutscene involving 'culling the herd'. Crank that lyrics. Move through the small courtyard, and walk up to the heavily damaged bridge nearby. You can see the component but you can't reach it. This is when you ask Jack for help.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Small market in the shopping districtCurrent Objective: Reinforce Carmine at the settlement hubAfter shootout against drones and a radio update with Baird, look for a very small market with produce along the wall. If you need a landmark reference point, the market is across the street from the Settlement Guitars music store. You can also get more Jack fetching practice by having him pick up the component for you through the open window. Act 1 Chapter 4 Gears 5 components: Act 1 Chapter 4(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: CafeCurrent Objective: Get to the Raven crash siteYou'll find yourself in a large, single lane commercial district at the start of this chapter.
As you progress forward, look for a cafe on your left with a blue awning and a blue table umbrella. You'll find the component in the darkened indoor part of the cafe, on the counter.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)Stim AbilityLocation: Large maintenance and laundry roomCurrent Objective: Get to the Raven crash siteAs with the last ability, finding this one is part of the story. After you reach the literal firewall, look to your right for a door and go through. The base version of this Stim ability gives you a very temporary but effective shield. It's necessary to get past the literal firewall nearby. You'll also be glad you have it for some of the new enemies of Gears 5.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: The Blooming WildsCurrent Objective: Get to the Raven crash siteAfter you pass you the first firewall using the Stim ability, you'll eventually come across another firewall. When you hear JD say, 'All right.
Looks like it's Stim time.' , don't go through the firewall he's referring to just yet. Instead, look to your right and a business named The Blooming Wilds should be in your view. It's also the only business in the area with an entrance blocked by a firewall. Use Stim to pass the fire and grab the component on the counter.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Hotel service entranceCurrent Objective: Regroup with Kait and Marcus at the theaterIn this chapter, you'll eventually need to find your way into a hotel. The entrance is blocked, so look for an alternate route along the left side of the hotel.
After you pass the gate to this loading area, look for a truck with its back facing the loading door. Head up into the room and open the loading door from the other side. This will allow you to board the back the truck, which is where you'll find the component.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Hotel laundry roomCurrent Objective: Move through the hotelIn the darkened halls of the service and maintenance area of the hotel, look for a laundry room. It's the first optional room on the right of the first main hallway. You should be close to it when you get a radio update from Lizzie. The component is inside one of the yellow panels.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Theater Storage RoomCurrent Objective: Search the theater for evacueesEnter the theater dressing room, which is opposite the washrooms.
You'll find a small, narrow storage room to your immediate right. The space is so tight that you'll need Jack to help retrieve the component.(Image credit: Xbox Game Studios)(Image credit: Xbox Game Studios)ComponentLocation: Electrical RoomCurrent Objective: Exit the theaterJust like one of the component pick-ups in the previous chapter, here's yet another one found in the theater's electrical room.
Once again, it's inside a yellow panel.