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Stage Basics
Every level gives you a time limit, but the time limit only applies to completing story objectives. Once they're done, you are given unlimited time to clear secondary objectives, as well as exploring the levels to grab every last collectible.
Once you're done and clear the level (by touching the Pinky bulls-eye and confirming that you're done), you'll get a grade based on how many items you collected. It seems a little odd given the clock and the score, but your stage grade seems mostly focused on what you've collected more than anything else. So basically, if you collect everything in every level, you'll earn perfect grades, and you'll be rolling in the achievements or trophies in no time.
By the way, if you do visit a level multiple times, note that you can skip the pre-stage cinematic and some in-stage cinematics by pressing the Back (or Select) button, but some cinematics can't be skipped. If Back/Select doesn't work, then you'll have to watch it.
Plan Ahead! Paint Downward!

Some challenges require you to paint a multi-tiered structure different colors, which is easier than it may initially seem. Paradise Island features one particular challenge where the finished product looks like this..
See how the chimneys are a different color than their buildings? To do this challenge, all you need to do is paint the chimneys first, ignoring the bases, then go back and recolor the bases. For example, in the screenshot, the building on the right has a yellow chimney and red base. You first color yourself yellow, then paint both structures..
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..Then find the nearby red geyser, recolor yourself, and then touch the side of the base without jumping..
Even though you initially colored the base yellow, it doesn't matter: you can repaint any structure as many times as you want in any color you want. Painting from the top down—that is, painting the chimney yellow first without worrying about anything else, then painting the base red—is a strategy you'll need to employ with later, more complicated structures.
Collectibles
Every stage you visit features six classes of collectible doodads for you to grab. You can view how many of each you have by selecting 'Progress' from the pause menu within any stage. Viewing that screen only lets you see your progress for that level only; there is no screen to let you see your total overall progress for the whole game, although getting everything in all levels nets you achievements or trophies.
Of the six types of collectibles, they are grouped into two broad sets. The first set represents things you color. After you clear the story objectives and secondary objectives, your in-game compass will tell you where these items are. The compass only shows you the closest one to your current location, so you'll probably have to do a lot of running around to get them all. Items in the first set of collectibles will reset when you leave a level, so if you replay the level, you'll have to get them again.
The second set of collectibles is comprised of objects you just collect by running through them. These never appear on the compass, and can only be found by exploring the stages. Most of the collectibles are in plain sight, but there are always several that are behind corners, under bridges, or in other areas that are tough to see. The walkthrough in our guide will help you find all the collectibles in the second set.
The six types of collectibles are:
Liberation
You collect liberation points by coloring sets of buildings. Sometimes, merely coloring the buildings is enough. Other times, you'll need to paint the buildings to make creatures that come out, then actually paint the creatures themselves to get the points. The game will make it clear in each level what you'll need to do. Liberation areas will appear on the compass when you clear a stage's secondary objectives.
Environment
You gain environment points by coloring trees. This is extremely straightforward, and will appear on the compass when you clear a stage's secondary objectives.
Clean Up
You gain clean up points by destroying crates, statuses, and other black-and-white property owned by INKT. Most clean up targets only require smashing (target + jump), but some require charging (target + charge), so you'll need to keep your color count nice and high. These will appear on your compass after you clear a stage's secondary objectives. Note that destroying enemies doesn't give you clean up points; only destroying objects actually counts.
Inspiration
Inspiration points appear both around the stages as collectibles, and as rewards for clearing secondary objectives. These will not appear on your compass, and you'll find them almost everywhere around levels. These will 'stick' after you clear a level so you'll only need to collect them once, and you'll be able to spend them to buy upgrades and make your stage progression easier.

Gallery Cards
Gallery objects look like little cards with a yellow blob face on them (though on the Progress screen, the icon is an orange fist grabbing a paintbrush). These are hidden and will never appear on the compass. You will open up a set of pictures (such as concept art) you can view on the main menu for every ten Gallery Cards you collect, but otherwise they do nothing. Gallery objects 'stick' after you clear a level.
Style
Style objects are purple swirls. Collecting one will change the specific pattern you paint the next time you touch a building. It adds some variety to the art when you recolor things, but otherwise they do nothing. Style pickups reset every time you leave a level.
Stage BasicsEvery level gives you a time limit, but the time limit only applies to completing story objectives. Once they're done, you are given unlimited time to clear secondary objectives, as well as exploring the levels to grab every last collectible.Once you're done and clear the level (by touching the Pinky bulls-eye and confirming that you're done), you'll get a grade based on how many items you collected. It seems a little odd given the clock and the score, but your stage grade seems mostly focused on what you've collected more than anything else. So basically, if you collect everything in every level, you'll earn perfect grades, and you'll be rolling in the achievements or trophies in no time.By the way, if you do visit a level multiple times, note that you can skip the pre-stage cinematic and some in-stage cinematics by pressing the Back (or Select) button, but some cinematics can't be skipped. If Back/Select doesn't work, then you'll have to watch it.Plan Ahead! Paint Downward!Some challenges require you to paint a multi-tiered structure different colors, which is easier than it may initially seem. Paradise Island features one particular challenge where the finished product looks like this.See how the chimneys are a different color than their buildings?
To do this challenge, all you need to do is paint the chimneys first, ignoring the bases, then go back and recolor the bases. For example, in the screenshot, the building on the right has a yellow chimney and red base. You first color yourself yellow, then paint both structures.Then find the nearby red geyser, recolor yourself, and then touch the side of the base without jumping.Even though you initially colored the base yellow, it doesn't matter: you can repaint any structure as many times as you want in any color you want. Painting from the top down—that is, painting the chimney yellow first without worrying about anything else, then painting the base red—is a strategy you'll need to employ with later, more complicated structures.CollectiblesEvery stage you visit features six classes of collectible doodads for you to grab. You can view how many of each you have by selecting 'Progress' from the pause menu within any stage. Viewing that screen only lets you see your progress for that level only; there is no screen to let you see your total overall progress for the whole game, although getting everything in all levels nets you achievements or trophies.Of the six types of collectibles, they are grouped into two broad sets. The first set represents things you color.
After you clear the story objectives and secondary objectives, your in-game compass will tell you where these items are. The compass only shows you the closest one to your current location, so you'll probably have to do a lot of running around to get them all. Items in the first set of collectibles will reset when you leave a level, so if you replay the level, you'll have to get them again.The second set of collectibles is comprised of objects you just collect by running through them.
These never appear on the compass, and can only be found by exploring the stages. Most of the collectibles are in plain sight, but there are always several that are behind corners, under bridges, or in other areas that are tough to see.
The walkthrough in our guide will help you find all the collectibles in the second set.The six types of collectibles are:LiberationYou collect liberation points by coloring sets of buildings. Sometimes, merely coloring the buildings is enough. Other times, you'll need to paint the buildings to make creatures that come out, then actually paint the creatures themselves to get the points. The game will make it clear in each level what you'll need to do.
Liberation areas will appear on the compass when you clear a stage's secondary objectives.EnvironmentYou gain environment points by coloring trees. This is extremely straightforward, and will appear on the compass when you clear a stage's secondary objectives.Clean UpYou gain clean up points by destroying crates, statuses, and other black-and-white property owned by INKT.
Most clean up targets only require smashing (target + jump), but some require charging (target + charge), so you'll need to keep your color count nice and high. These will appear on your compass after you clear a stage's secondary objectives. Note that destroying enemies doesn't give you clean up points; only destroying objects actually counts.InspirationInspiration points appear both around the stages as collectibles, and as rewards for clearing secondary objectives.
These will not appear on your compass, and you'll find them almost everywhere around levels. These will 'stick' after you clear a level so you'll only need to collect them once, and you'll be able to spend them to buy upgrades and make your stage progression easier.Gallery CardsGallery objects look like little cards with a yellow blob face on them (though on the Progress screen, the icon is an orange fist grabbing a paintbrush). These are hidden and will never appear on the compass. You will open up a set of pictures (such as concept art) you can view on the main menu for every ten Gallery Cards you collect, but otherwise they do nothing. Gallery objects 'stick' after you clear a level.StyleStyle objects are purple swirls.
Collecting one will change the specific pattern you paint the next time you touch a building. It adds some variety to the art when you recolor things, but otherwise they do nothing.
Style pickups reset every time you leave a level.