. This game can be played offline. This game requires at least 512Mb memory to run.Hack and slash your way through hordes of skeletons and demons, gather weapons and armor, and learn powerful skills in this fast-paced Action RPG.Draw signs to use powers, and combine them to gain a tactical advantage in combat or control the battlefield.You and your companions fight to stop Ragadam’s apocalyptic plan that takes place in an immersive multi-planet universe.

EterniumMage And Minions Sisters Of Ragadam
GAME INTERFACE‎ > ‎

> Support Functionalities


Even as the “build” screens of Eternium game enable strategic planning, there are tabs & buttons that provide support for hero build & gameplay. These support functionalities can be grouped into 4 sets:
  • Hero Support tabs, including—
    • TEAM tab
    • STASH tab
    • STORE tab
  • Announcement buttons for—
    • Rewards Calendar
    • Daily Quests
    • Hero’s Achievements
    • Eternium Mail
    • Events*
  • Online Gaming tabs, including—
    • FRIENDS tab
    • PvP*
    • Multiplayer*
  • Miscellaneous buttons for—
    • Game Settings
    • Purchases Vault
This tutorial presents the descriptions of the features & functionalities of these support elements.

The hero-support tabs offer a virtual “hometown” for the hero to buy things, exchange gear with other heroes & recruit companions.
(1.1) TEAM tab
Available after first-time completing Story 3, this game-tab serves as the “staging area” for each hero’s battle companions. These comrades-in-arms could be available for free in the game or need to be bought using in-game Gems. The features & functionalities provided in this tab include:
  • Active Companions slots: 3 slots for companions who are to be deployed in gameplay. This means a hero can have a maximum of only 3 battle companions during gameplay. The first slot is unlocked by default, but unlocking additional slots requires spending in-game Gems as follows:
    • Slot 2 = 75 Gems
    • Slot 3 = 350 Gems.
  • Unlock Slot button: Unlocks the second & third Active Companions slots.
  • Stored Companions slots: 15 slots for inactive companions not deployed in gameplay. These slots are all available without any unlocking needed.
  • Companion showcase panel with—
    • Information area: Displays the details of the battle companion.
    • Companion’s Abilities buttons: Displays the details of the Ability on clicking its button.
Companions’ Abilities are mostly automatic (i.e., controlled by the game algorithm). However, some are player-controlled by drawing a rune on the target area of the screen during gameplay. In the Active Companions slots, the following runes are assigned to:

The preferred battle companion can be placed in the slot of the preferred rune. If all companions are placed in the Stored Companions slots, the hero will fight the battle alone. Companions can be removed or swapped even during gameplay.
User instruction: Click here to know about the various battle companions available for the hero.
(1.2) STASH tab
Available only after first-time completing Story 4, this game-tab serves as the common warehouse for all 5 heroes of a game account. This permanent storage facility has 4 subtabs, each holding a maximum of 36 slots in 6 rows. Any moveable tile in the game can be placed here & accessed by all heroes. The following are the features & functionalities provided in this tab:
  • BUY NEW PAGE button: Enables unlocking of a new subtab in the Stash. The first subtab is unlocked by default, but unlocking additional subtabs requires spending in-game Gems.
  • STORAGE SLOTS subtab: Enables movement of items between Stash (permanent storage) & Inventory (temporary storage). The first 2 slot rows of each new subtab are available by default, but opening additional slot rows requires spending in-game Gold.
In the Stash tab, unlocking subtabs & opening slot rows gets progressively expensive, as follows:
  • Subtab 1 for free, with additional slot rows opened with Gold—
    • Row 3 = 1000 Gold
    • Row 4 = 2000 Gold
    • Row 5 = 3000 Gold
    • Row 6 = 4000 Gold
  • Subtab 2 for 100 Gems, with additional slot rows opened with Gold—
    • Row 3 = 2000 Gold
    • Row 4 = 4000 Gold
    • Row 5 = 6000 Gold
    • Row 6 = 8000 Gold
  • Subtab 3 for 400 Gems, with additional slot rows opened with Gold—
    • Row 3 = 5000 Gold
    • Row 4 = 10000 Gold
    • Row 5 = 15000 Gold
    • Row 6 = 20000 Gold
  • Subtab 4 for 900 Gems, with additional slot rows opened with Gold—
    • Row 3 = 10000 Gold
    • Row 4 = 20000 Gold
    • Row 5 = 30000 Gold
    • Row 6 = 40000 Gold
Interestingly, before the Stash tab becomes available, the Buyback page could also serve as a “Temporary Stash” to exchange gear between heroes. However, both the selling (by one hero) & buying (by another hero) of the gear must be done in the same session of the game before the app is closed.
(1.3) STORE tab
Available after first-time completing Story 5, this game-tab tab serves as the shopping mall for the hero. The following are the features & functionalities provided in this tab:
  • AVAILABLE ITEMS shelf: Enables the player to buy the following things for Gold & Gems:
    • Battle gear—for hero’s body armor.
    • Apple & Potions—for hero’s health.
    • Mercenaries (companions)—for unique combat skills.
    • Gemstone packs—for embedding in gear & jewelry.
    • Treasure chests—for a bunch of battle gear.
    • Boosters packs—for additional Gold & experience in gameplay.
  • OFFERED ITEM showcase: Displays the details of an available item on clicking the item on the Store shelf.

The announcement buttons are the bulletin boards that communicate game-related information requiring immediate action by the player. There are 4 such buttons, each with a different periodicity for announcements. For the announcements to arrive at the player’s gaming device, it must be connected to the Internet.
(2.1) REWARDS CALENDAR button
The Rewards Calendar makes daily announcement of the day’s reward for the player. The daily reward could be in the form of:
  • 2000—5000 Gold
  • 10—30 Gems
  • Small—Large Gear Chest
  • Gemstones pack
The first reward for a game account arrives after the first hero completes Story 5 once. Subsequent daily rewards arrive at the very start of each day exactly at 12 AM (midnight). If the reward is not collected within 24 hours, it is permanently lost.
(2.2) DAILY QUEST button
Available after reaching Hero Level 9, the Daily Quest—as the name suggests—is a daily mission for the hero that the player must complete within that day. Each eligible hero of a game account gets a quest, and completion of each quest provides a reward of 20 Gems & 500 experience points. The following are the typical daily quests & the gameplay stories where they can be efficiently completed:
  • Cleanse the Ponds
    • To find & destroy 50 Merlok toads
    • Quest location—Story 3 (Marcus’ Village)
  • Extreme Prejudice
    • To find & terminate 15 Sisters of Ragadam
    • Quest location—Story 11 (The Siege of Anderhelm)
  • Elitist Jerks
    • To find & destroy 10 elite creatures
    • Quest location—Story 11 (The Siege of Anderhelm)
  • Keep them at Bay
    • To destroy 100 enemies
    • Quest location—Story 11 (The Siege of Anderhelm)
  • Break their Bows
    • To find & destroy 50 skeleton archers
    • Quest location—Story 11 (The Siege of Anderhelm)
The quests arrive at the very start of each day exactly at 12 AM (midnight). If the quests are not completed & the rewards collected within 24 hours, they are permanently lost.
(2.3) ACHIEVEMENTS button
Available after reaching Hero Level 5, the Achievements page is the “trophy cabinet” of the player, presenting a list of 10 goals to achieve in a game account. Completing these goals yields Gems, and new targets are set. This ensures the hero periodically gets Gems as it levels up. The goals are:
  • Osteologist: To destroy the target number of skeletons.
  • Destroyer: To destroy the large target number of enemies.
  • 24 Seconds: To destroy the target number of enemies within 24 seconds.
  • C-c-c-combo: To destroy the target number of enemies within 3 seconds.
  • Terrible Damage: To inflict the target amount of Damage in a single level.
  • Firestarter: To inflict more than the target amount of Damage with a single Fireball on a single target.
  • Tesla: To inflict more than the target amount of Damage with a single Arc Lightning on a single target.
  • Speed Run: To finish The Descent within the target minutes.
  • Magroth Who?: To kill Magroth in the target difficulty level.
  • 50 DKP: To kill the Broken Dragon in the target difficulty level.

It must be noted that the list of achievements is not unique to a hero, but is shared between all heroes of a game account.
(2.4) MAIL button
The Mail page is the virtual postbox for the player to check for the following:
  • Marketing announcements from the game publishers.
  • Special announcements from the game developers.
  • Summary of release notes for new game versions.
  • Arrival of purchased in-game products (for e.g., 100 Gems per day, Living Items).
Interestingly, the Mail page could also serve as a temporary storage. In case the inventory slots on the Gear page are full, some daily reward items could be stored as incoming mails.
Most mails have an expiry period indicated therein. However, mails on purchased products & daily rewards do not expire.

Events are virtual carnivals when players get opportunities to gain valuable new items & more experience. Announced occasionally & open for limited days,the following events have appeared so far:
  • A New Beginning: Offers a new & separate hero to play for achieving valuable items. After the event period is over, all the gained items, Gold, Gemstones & experience are transferred back to the main account. Also, if a free hero slot is available in the main account, the event hero is transferred to the main account; else, the event hero is deleted, along with its Abilities upgrades. During gameplay—
    • Only Gems can be shared from the main account with the event account.
    • Gold & Stash from the main account is not available for the event account.
    • Experience & Gold earned in the event account are 200% the amount gained in main-account gameplay.
  • Spirit of Spring: Offers flower bouquets & flower showers for gameplay in the main account itself.

Unlike all other functionalities of Eternium that provide player-to-game-engine interaction, the online gaming tabs enable player-to-player engagements. There are 3 such functionalities, 2 of which are proposed platforms. For online gaming interactions, the player’s gaming device must be connected to the Internet.
(3.1) FRIENDS tab
After playing the game for a while, players may like to show their hero builds to friends to share their joy. Some players may want to present their hero builds to veteran players seeking their opinions & advices, and others may wish to view the hero builds of expert players to emulate their build strategies. For the purposes of such sharing & viewing, Eternium provides the Friends functionality. Available after first-time completing Story 7, this game-tab has the following features & functionalities:
  • Public ID: A 16-character alphanumeric unique identification associated with a single game account of the player; can be shared with friends to provide them view-only access to the player’s heroes in that account.
  • Add Friends button: Enables the player to enter the shared Public IDs of friends.
  • Facebook Invite button: Enables the player to log on to Facebook to invite friends.
After first-time completing Story 9, a mail arrives from the Eternium team asking to enter a friends’ Public ID. This adds the friend to this page & displays the friend’s heroes, equipped gear & combat skills.
(3.2) PvP (Player versus Player)*
This functionality of the game is currently under development & would be made available in future versions of Eternium.
(3.3) Multiplayer*
This functionality of the game is currently under development & would be made available in future versions of Eternium.

These are the non-critical features & functionalities in the game that are not essential to gameplay, but are useful, nonetheless.
(4.1) SETTINGS button
This button launches the Settings dialogue box with the following functionalities & purposes:
  • Interface Language in—
    • English
    • Spanish
    • Korean
    • French
    • Italian
    • Russian
    • German
    • Chinese Simplified
    • Chinese Traditional
    • Brazilian Portuguese
    • Swedish
    • Dutch
    • Romanian
    • Czech
    • Polish
    • Indonesian
    • Greek
    • Japanese
  • Video Settings on—
    • Game Resolution: To reduce game lag or for a retro look.
    • View Distance: To zoom in or out during gameplay.
    • 3D Creature Limit: To reduce game lag by changing 3D enemies to 2D.
    • Ambiance & Weather: To remove distracting special effects during gameplay.
    • Terrain Resolution: To reduce game lag.
  • Audio Settings on—
    • Music Volume: To turn off monotonous background music.
    • Sound Effects Volume: To control the loudness of interface clicks, gunfire, sword clang, footfalls, coin drops, bird calls, monster groans, etc.
    • Hero Voice Volume: To control the loudness of the hero’s voice.
    • Hero Verbosity: To limit the pompous monologues of the hero.
  • Game Settings on—
    • Pulsating Inventory Items: To highlight the presence of a better new item in the inventory as compared to the equipped gear on the hero.
    • Floating Numbers: To display the points for damage, healing & collected items during gameplay.
  • Advanced Settings on—
    • Multi-Core: To reduce game lag.
    • Framerate Limit: To reduce battery drainage for game-device.
    • Rewarded Videos: To turn off distracting advertisements during gameplay (& forego 5 Gems per advertisement).
    • Display Framerate: To monitor the processing speed of the device during gameplay; if low FPS (<24), other applications need to be closed, else game would lag.
User instruction: Click here to know about the device settings for players with color-vision defect.
(4.2) VAULT button
Available after the player makes an in-game productpurchase, The Vault page serves as the “claims processing center” for the player to raise claims on any undelivered transaction. The page displays a list of purchases, if any, with the purchase IDs. If a purchased item has not arrived, the player can click the product & then the Restore button. The Eternium team would contact Google Play Store & retrieve the product.

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