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Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash) and Ret­ro­Games.cc (JavaScript).


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Jan 24, 2020  Free download Earthbound Rom from Roms World without any hassle. Get the source file to run it in your emulator along with the save files. We got all the files of Earthbound Rom that you will need to play the game on your Super Nintendo ES.


Game info:

box cover
Game title:EarthBound
Console: SNES
Author (released):Nintendo, Ape, HAL Laboratory (1994)
Genre:RPGMode:Single-player
Design:Shigesato Itoi, Satoru Iwata, Akihiko Miura, ..
Music:Keiichi Suzuki, Hirokazu Tanaka
Game manual:manual.pdf

File size:

59828 kB
Download: N/A (stream only)

Game size:

Games of glory ps4 review Modifications – Modifications, or ‘mods’ add various effects to your weapons.

2016 kB
Emulator:ZSNES
From Wikipedia, the free encyclopedia:

EarthBound, known as Mother 2 in Japan, is a 1994 Japanese role-playing video game co-developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. As Ness and his party of four, the player travels the world to collect melodies en route to defeating the evil alien force Giygas. It is the second game of the Mother series, and the only one to be released in the English language until its predecessor was released under the name EarthBound Beginnings in 2015 as part of Wii U's Virtual Console. EarthBound was released in Japan on August 27, 1994, and in North America on June 5, 1995.
The game had a lengthy development period which spanned five years. Its making involved a number of Japanese luminaries, including writer Shigesato Itoi, musician/songwriter Keiichi Suzuki, sound designer Hirokazu Tanaka, and future Nintendo president Satoru Iwata. Themed around an idiosyncratic portrayal of Americana and Western culture, it subverted popular role-playing game traditions by featuring a real world setting while parodying numerous staples of the genre. Itoi, who directed the game, wanted it to reach non-gamers with its intentionally goofy tone. It was heavily marketed upon release via a promotional campaign which sardonically proclaimed 'this game stinks'.
EarthBound features many traditional role-playing game elements: the player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons. Along the way, the player fights battles against enemies and the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2D RPGs use a 'top down' view on a grid or an isometric perspective.
Unlike its predecessor, EarthBound does not use random encounters. When physical contact occurs between a character and an enemy, the screen dissolves into battle mode. In combat, characters and enemies possess a certain amount of HP. Blows to an enemy reduce the amount of HP. Once an enemy's HP reach zero, that enemy is defeated. If a specific type of enemy is defeated, there is a chance that the character will receive an item after the battle. In battle, the player is allowed to choose specific actions for their characters. These actions can include attacking, healing, spying (reveals enemy weakness/strengths), mirroring (emulate a specific enemy), and running away. Characters can also use special PSI attacks that require PP. Once each character is assigned a command, the characters and enemies perform their actions in a set order, determined by character speed. Whenever a character receives damage, the HP box gradually 'rolls' down, similar to an odometer. This allows players an opportunity to heal the character or win the battle before the counter hits zero, after which the character is knocked unconscious. If all characters are rendered unconscious, the game transitions to an endgame screen, asking if the player wants to continue. An affirmative response brings Ness, conscious, back to the last telephone he saved from, with half the money on his person at the time of his defeat, and with other party members showing as still unconscious. Because battles are not random, tactical advantages can be gained. If the player physically contacts an enemy from behind (indicated by a translucent green swirl which fills the screen), the player is given a first-strike priority. However, this also applies to enemies, who can also engage the party from behind (in this case, the swirl is red). Neutral priority is indicated by a gray swirl. Additionally, as Ness and his friends become stronger, battles with weaker enemies are eventually won automatically, forgoing the battle sequence, and weaker monsters will begin to flee from Ness and his friends rather than chase them.
Currency is indirectly received from Ness' father, who can also save the game's progress. Each time the party wins a battle, Ness' father deposits money in an account that can be withdrawn at ATMs. In towns, players can visit various stores where weapons, armor, and items can be bought. Weapons and armor can be equipped to increase character strength and defense, respectively. In addition, items can be used for a number of purposes, such as healing. Towns also contain several other useful facilities such as hospitals where players can be healed for a fee.
The game took place a few years later after the events of Mother. The player starts as a young boy named Ness as he investigates a nearby meteorite crash with his neighbor, Pokey. He finds that an alien force, Giygas, has enveloped and consumed the world in hatred and consequently turned animals, humans, and objects into malicious creatures. A bee from the future instructs Ness to collect melodies in a Sound Stone to preemptively stop the force. While visiting these eight Sanctuaries, Ness meets three other kids named Paula, Jeff, and Poo—'a psychic girl, an eccentric inventor, and a ponytailed martial artist', respectively—who join his party. Along the way, Ness visits the cultists of Happy Happy Village, where he saves Paula, and the zombie-infested Threed, where the two of them fall prey to a trap. After Paula telepathically instructs Jeff in a Winters boarding school to rescue them, they continue to the city of Fourside and the seaside resort Summers. Meanwhile, Poo, the prince of Dalaam, partakes in a violent meditation called 'Mu Training' before joining the party as well. The party continues to travel to the Scaraba desert, the Deep Darkness swamp and a forgotten underworld where dinosaurs live and as the Sound Stone is eventually filled, Ness visits Magicant alone, a surreal location in his mind where he fights his personal dark side. Upon returning to Eagleland, he and his party travel back in time to fight a young Giygas, a battle known for its 'feeling of isolation, .. incomprehensible attacks, .. buzzing static' and reliance on prayer.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or SNES console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz orGameLeader.cz.

Videogame Console:

This ver­sion of EarthBound was de­sig­ned for the Su­per Nin­ten­do En­ter­tai­nment Sys­tem (SNES), which was an 16-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1990 - 2003. In that time, it was the best-sel­ling 16-bit vi­deo ga­me con­so­le with su­pe­ri­or grap­hics and sound com­pa­red to its com­pe­ti­tors. World­wi­de, almost 50 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about the SNES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or in some of your favorite online stores.

Available online emulators:

4 different online emulators are available for EarthBound. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game EarthBound are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
NesBoxFlashNOYESNOYES
RetroGames.ccJavaScriptYESYESYESNO
EmulatorJSJavaScriptYESYESYESNO

Similar games:
Breath of FireChrono TriggerFinal FantasyCrystal WarriorsFinal Fantasy V

Comments:


EarthBound, the endearing Japanese role-playing game from the Super Nintendo era, delivers a very particular brand of surreal humor and sentimentality. It’s part of a series known as Mother in Japan, but it’s EarthBound that has left its fingerprints all over a growing genre of games colloquially.

Is probably the best-known example of this genre, and.EarthBound enjoys a dedicated fan base of North American and European players who revere it as a classic in the JRPG genre. Many fans have spent decades clamoring for Nintendo to do more with the series, which consists of just three games released over more than a decade. To show their love, the team at created, and fans carried out to get a North American release of the Mother 1 + 2 compilation on the Game Boy Advance, albeit with little success.

The fans even took it upon themselves to painstakingly put together, the long-awaited 2006 follow-up to Mother and EarthBound, when Nintendo kept it exclusive to the Japanese market.Yet it was emulation — — that helped EarthBound clinch its cult status. Fans who wanted to play the game without paying through the nose for old, Super NES retail copies had only one choice: bending the law. EarthBound’s humble beginnings“I remember seeing all the big video game names on the top-rated list, such as Super Mario World and Zelda, and recognizing most of them except for EarthBound,” one Redditor, told me. Now a big fan of the game, he first found out about EarthBound via emulation.

He was searching for more games from the Zelda series on ROM sites after playing 1998’s The Legend of Zelda: Ocarina of Time on the Nintendo 64, and stumbled upon EarthBound when he saw it nestled among a pirate site’s best-rated games.“I figured I’d give it a try since it was apparently very good,” he said. “I don’t remember seeing EarthBound at any of the video stores I used to rent games from, and I learned years later that it apparently sold terribly and was pretty difficult to find.”EarthBound did in fact bumble through its nascent years, as its identity might have been too esoteric for the gaming community in 1994, when it launched. One reason for its lackluster initial sales — it sold fewer than — might have been its unusual setting.Popular role-playing games like Final Fantasy and Dragon Quest were heavily, for lack of a better word, Tolkienian. They contained stories that were often centered around defeating a great, unspeakable evil and fantastical beasts.

Earthbound

In contrast, EarthBound took place in a time and setting that looked very much like our own. It stood out, and that might not have been helpful at the time. Why would you want to run around a town that might look like where you grew up when you could travel to a far-away place and fight amazing beasts?The game’s marketing campaign compounded the issue. It was unabashedly juvenile, filled with gross-out humor and self-deprecating proclamations about how “,” which were accompanied by scratch-and-sniff ads. These pages left a literal stench in gaming magazines. Bad smells may have been a thing with EarthBound.

HAL Laboratory/Nintendo“I remember specifically avoiding EarthBound because of those horrible ads in Nintendo Power,” a reader wrote in one memorable comment on an. “I particularly remember this item you would scratch and it would smell like pickles. Pickles were the devil to me when I was a kid. Why would I get a game that stinks of pickles?”Nonetheless, EarthBound still managed to inch its way toward cult status as the years went on and the ROM was traded among fans and shared online.

Another fan on Reddit, known as, used emulation to play games he couldn’t buy legally, including RPGs that were never given an official release in Europe.“Starting with Final Fantasy 4, 5, and 6, I progressively discovered more RPGs — including EarthBound,” he told me.Nintendo’s inclusion of EarthBound’s plucky hero, Ness, in 1999’s Super Smash Bros. On Nintendo 64 also helped nudge players toward the game. Dylan Bishop was a new fan who found out about EarthBound via Super Smash Bros. He could only experience the game on an emulator some years later.“There were no legal means for buying EarthBound,” Bishop said. “Hardly any game or pawn shops carried games that old then, nor did I even have a Super NES to play it with. It was just too hard to get my hands on. Yet it was this rare gem that the internet seemed to love, and I couldn’t justify not trying it.”Bishop’s experiences with EarthBound mirrored those of other players as well.

For years, Super NES cartridges of EarthBound were difficult to obtain without paying at least twice the original retail price.Emulation, therefore, eventually became many players’. People had to find a way to play the game for it to continue living as a fan favorite, and Nintendo was offering few ways for non-Japanese speakers to do so legally, or at a fair price.“Being a teenager in Europe in the early 2000s, finding a working American copy of a game would have been quite unrealistic, not to mention very expensive,” RobinLSL explained. “It’s quite likely the game would have faded into obscurity, had Nintendo cracked down on emulation sites then.”While ROM sites operate in an arguably gray area of the law, and Nintendo would certainly argue that downloading ROMs is an illegal act of piracy, there were few affordable ways of playing the game then. There was no lost sale, because there were no other methods of buying the game from Nintendo. It’s basically this quirky all the way through HAL Laboratory/NintendoThe expensive, second-hand copies weren’t making Nintendo money; those sales only benefited the fans smart enough to hold onto an original copy to resell. And the ROM traders helped EarthBound grow in renown and popularity, growing another Nintendo franchise in the process.

Nintendo may not like piracy, but this is one of the few cases where the long-term effects of the ROM’s circulation were almost all positive for the company. EarthBound launches on Virtual Consoleon Nintendo’s Virtual Console through the now-defunct Miiverse social platform, and the company finally listened and released EarthBound on the Wii U Virtual Console in 2013. A release on the 3DS eShop took place in 2016. There were finally, after decades of waiting, inexpensive and legal ways for Western fans to play the game. (They even brought the original Mother, which was never released in the West, to Virtual Console as EarthBound Beginnings.)EarthBound quickly became a bestseller on the Virtual Console — coming in third place in sales behind bigger, new Wii U games in the month it was released — and received much more critical acclaim than it did during its release in 1994. Much of that momentum and enthusiasm was due to the game’s spread through the world of ROM sites and emulation, and fans seemed eager to finally give Nintendo money for the game they had loved for years.

The game came to the Virtual Console, at least in part, because of the dedicated and vocal fans who first played the game through emulation, and Nintendo immediately profited from the game’s updated stature as a must-play for RPG fans. And fans who emulated the game continued to support Nintendo when the game was made available other ways.Having played EarthBound as a kid, Megan Condis wanted her own copy of the game when she left home for college, since the original cartridge had been whisked away by her brother.“Buying a new physical copy at this later date would have cost like $150 on eBay,” she explained. As a result, she booted up an emulator in hopes of reliving some of her childhood memories.

This reinvigorated her love for EarthBound, and she later purchased Nintendo’s Super NES Classic mini-console in 2017, as it included the game.EarthBound continues to have a persistent presence in the public eye thanks to emulation, even decades after its release. The, for instance, is still flourishing today, despite the lack of significant updates to the game or its series in recent years.Yet the technology that bolstered its popularity remains a touchy subject among Nintendo communities and fan circles, not to mention the company itself. The aforementioned subreddit even has an explicit rule about not posting links to ROM sites.Such preventative moves are understandable, since Nintendo’s attempts at shutting down ROM sites have been tenacious.