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Kung Fu Chaos | |
---|---|
Developer(s) | Just Add Monsters |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Tameem Antionades Nina Kristensen Mike Ball |
Artist(s) | Antonio Paliman |
Writer(s) | Kami Back James Richardson |
Composer(s) | Andrew Barnabas Paul Arnold |
Platform(s) | Xbox |
Release | |
Genre(s) | Fighting, party |
Mode(s) | Single-player, multiplayer |
Kung Fu Chaos is a 3Dfightingparty game developed by Just Add Monsters and published by Microsoft Game Studios. It was released worldwide for the Xbox in 2003.
Plot[edit]
Kung Fu Chaos often breaks the fourth wall. The entire game is about the player controlling a selection of characters making a kung fufilm. The actions of these characters are then processed as films and the player can watch them. Although the game is centered on a classic kung fu film, it has certain characters and levels that do not belong in a martial arts film (such as a city under attack by aliens).
Characters[edit]
Original main[edit]
- Master Sho Yu: An elderly martial arts master.
- Ninja Fu Hiya: A blue ninja. Prized possession is his signed poster of Bruce Lee.
- Monkey: A parody of the Monkey King from Journey to the West. Became immortal after urinating on the Mountain king's favorite tablecloth.
- Lucy Cannon: A parody of blaxploitation heroines such as Foxy Brown and Cleopatra Jones. Prized possession is Babydoll, her shotgun.
- Xui Tan Sour: A young martial artist who seeks to avenge her parents, who were killed by members of a rival circus, parodying the idea that in martial arts films, the hero/heroine is avenging their families' death from a rival, often a rival clan.
- Chop & Styx: A samurai and baby pair that parodies Lone Wolf and Cub.
Original recurring[edit]
- Candi Roll: A roller-skating blonde.
- Captain Won Ton: An overweight luchadore. Wrestler by day, justice avenger by the rest of the day.
- Shao Ting: The film's loud and obnoxious director. He also serves as the final boss of the game. He sees himself as a womanizer, and after creating Kung Fu Chaos the Movie, with no plot whatsoever, he creates an experimental art film where he runs around naked for two hours chased by zombie nurses.
Development[edit]
Kung Fu Chaos is the first game developed by the Cambridge-based developer Just Add Monsters. The game's concept was co-created by design director Tameem Antoniades, producer Nina Kristensen, and technical director Mike Ball once the company was founded.[1] According to Antoniades, the game was prototyped in three months using four to eight people.[2]
In early 2003, Just Add Monsters began working on a more mature sequel to the game titled Kung Fu Story. However, realizing it would be a difficult idea to sell an existing intellectual property (IP) to prospective publishers, they shifted their focus on developing for the next-generation of consoles. Specifically, they started work on a new IP, Heavenly Sword for the PlayStation 3.[2] The company resurfaced in 2004 under the name Ninja Theory after it was purchased by former Argonaut Games CEO Jez San.[3]
Reception[edit]
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Kung Fu Chaos received 'average' reviews according to the review aggregation website Metacritic.[4] In Japan, where the game was ported for release under the name Kung Fu Panic (カンフーパニック, Kan Fū Panikku) on 29 May 2003,[20]Famitsu gave it a score of one eight, one seven, one eight, and one seven, for a total of 30 out of 40.[9]
The game was included among the best Xbox party games by IGN in 2005.[21]
References[edit]
- ^Wright, Gavin (1 March 2003). 'Kung Fu Chaos: Just Add Monsters Interview'. Gaming Target. Retrieved 5 June 2012.
- ^ abReed, Kristan (3 September 2004). 'This Sword's Gone To Heaven'. Eurogamer. Retrieved 5 June 2012.
- ^Wilson, Andrew (15 November 2004). 'Just Add Monsters Morphs Into Ninja Theory'. Gamasutra. UBM plc. Retrieved 5 June 2012.
- ^ ab'Kung Fu Chaos for Xbox Reviews'. Metacritic. CBS Interactive. Retrieved 16 September 2015.
- ^Marriott, Scott Alan. 'Kung Fu Chaos - Review'. AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 16 September 2015.
- ^Edge staff (April 2003). 'Kung Fu Chaos'. Edge. No. 122. Future plc.
- ^EGM staff (April 2003). 'Kung Fu Chaos'. Electronic Gaming Monthly. No. 165. Ziff Davis. p. 128.
- ^Reed, Kristan (14 April 2003). 'Kung Fu Chaos'. Eurogamer. Gamer Network. Retrieved 16 September 2015.
- ^ ab'Latest Dorimanga/Famitsu reviews'. The MagicBox. 22 May 2003. Retrieved 19 May 2016.
- ^Mason, Lisa (March 2003). 'Kung Fu Chaos'. Game Informer. No. 119. GameStop. p. 88. Archived from the original on 1 December 2003. Retrieved 16 September 2015.
- ^Gee, Brian (March 2003). 'Kung-Fu [sic] Chaos Review'. Game Revolution. CraveOnline. Archived from the original on 4 March 2016. Retrieved 30 June 2019.
- ^Dan Elektro (26 February 2003). 'Kung Fu Chaos Review for Xbox on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on 4 February 2005. Retrieved 16 September 2015.
- ^Kasavin, Greg (28 February 2003). 'Kung Fu Chaos Review'. GameSpot. CBS Interactive. Retrieved 16 September 2015.
- ^Nutt, Christian (24 February 2003). 'GameSpy: Kung Fu Chaos [words missing are 'Other levels involve basic', and 'A Toad in a Liquidizer']'. GameSpy. IGN Entertainment. Archived from the original on 30 December 2005. Retrieved 16 September 2015.
- ^Valentino, Nick (8 March 2003). 'Kung Fu Chaos - XB - Review'. GameZone. Archived from the original on 1 January 2007. Retrieved 16 September 2015.
- ^Goldstein, Hilary (19 February 2003). 'Kung Fu Chaos Review'. IGN. Ziff Davis. Retrieved 16 September 2015.
- ^'Kung Fu Chaos'. Official Xbox Magazine. Future US. April 2003. p. 85.
- ^Boyce, Ryan (26 February 2003). 'Kung Fu Chaos'. Maxim. Biglari Holdings. Archived from the original on 13 April 2003. Retrieved 16 September 2015.
- ^Catucci, Nick (25 March 2003). 'In Da Fight Club'. The Village Voice. Retrieved 30 June 2019.
- ^'カンフーパニック [Xbox]'. Famitsu (in Japanese). Enterbrain. Retrieved 30 June 2019.
- ^Perry, Douglass C.; Clayman, David (7 July 2005). 'Life of the Party'. IGN. Ziff Davis. Retrieved 16 September 2015.
External links[edit]
- Kung Fu Chaos at MobyGames
All right, I admit it; I loved those campy old 70's kung fu movies. I still don't know why I still love them to this day. They didn't have great dialogue or actors. They weren't well edited or extremely high in quality and yet there was still something to them that made them fun and enjoyable. They were the movies that you especially enjoyed watching with your friends. Well those days aren't gone just yet.Just Add Monsters is bringing that same experience exclusively to your Xbox. Can they pull off a kung fu classic or just another turkey of a party game?
In you play the roll of the main star in Shao Tings latest movie. It's your job to keep the star quality high and make the movie a hit. You accomplish this by defeating your enemies in creative ways and staying alive while fighting endless numbers of ninja and other enemies. Each scene of the movie presents the opportunity to earn up to 5 stars, but earning at least 3 stars will allow you to progress to the next scene. The environments for each scene are fantastic; joyfully stealing themes from popular movies of the day.
While the single player game is addictive, the game really shines, just like watching those old 70's kung fu movies, when you play it with three of your buddies. Before you write it off as just another party game, don't. This game is well produced, graphically sharp and has solid gameplay.
There are enough locked features, characters and levels to open, to provide hours and hours of game play trying to accomplish unlocking them all. The heart of the game is the wild, chaotic fighting, which surprised me in that it wasn't just a button masher.
The combat system is complex and to earn a 5 star rating, you will be required to master it. The characters are all likeable and each has their own specialized attacks, which you will need to become expert at, as well as the art of parrying, counter attacking and combination attacks. The game cleverly has built into it levels where you learn to master these techniques. There are plenty of game play modes to help you build up your kung fu skills, such as: Ninja Challenge, Battle Game, Championship, Miniseries, Rehearsal, and even a Special Features section which you can unlock cast bios, island scenes, future presentations, and others.
Kung Fu Chaos is one of those games that jaded game reviewers, who are given to quick first impressions, will judge too quickly. Upon quick review, I know that I wouldn't have given KFC it's proper due, but there was something almost intangible about it that made me keep playing it. The more that I played the more I started to appreciate its humor, depth and just solid fun game play. If you are looking for a great party game, that still has a solid single player experience, look no further than KFC.
It's great kung fu party action. Try to repress your painful memories of! And, because Microsoft's retrying the party genre with KFC.
This time the action's a blend of mash-happy mayhem, -style minigames, and a semiserious fighting engine. It's a competent package, but ultimately four-player is the draw.but only for a few nights. Graphically, it's stunning, yet often for the wrong reasons. Sure, the levels look great, packed with interactive elements and spiffy effects, but the characters make me wanna barf. The art style is just awful; choosing a character is tough 'cause I hate them all. Fortunately, the gameplay isn't nearly as repulsive. It's fairly deep for a party game, but not as robust as a real fighter.
Once you figure out how to taunt and bust out super attacks, it's a cinch. The single-player mode provides a good tutorial (and plenty of unlockables), but a dearth of enemy types and the requirement that you perfect every stage to unlock the final one detract from the fun. Also, the subject matter is a little sketchy. If is a love letter to Nintendo fans, this is a similar attempt aimed at guys who dig old kung fu flicks. The difference is that while Smash Bros. Treats its source material with reverence, KFC tackles the karate-film genre with outright mockery and borderline racism.
Most gamers might not take offense at the chop-sockey accents and stereotypes, but some might. Rent it if you're curious. Playing KFC is like zipping back in time to when-dare I say it-racism was rampant and widely accepted in mainstream media. Before y'all call me a political-correctness fascist, know that I have a high threshold for intelligent, edgy, and offensive humor.

KFCs humor is about as subtle as a punch to the groin, and not nearly as smart. Every stage features a buck-toothed, slanty-eyed 'director' who's more annoying than he is funny. And even if I look beyond the inappropriate humor, the game still offers little.
It's a ramshackle brawler with ugly characters, frustrating stages packed with cheap deaths, and scant depth once you've mastered the easy taunts and super attacks. This slightly above-average (Dreamcast) clone has a few things going for it.
First, the combo system works well. Your attacks are nicely varied, and there's a definite strategic advantage to mixing things up in combat. The stages are pretty hectic, too, with most involving some dynamic interactive elements. One, for instance, has a crazy T-Rex chasing you as you fight, biting off pieces of your raft and, if you're unlucky, your head. Playing solo gets dull quickly, but with four players it's alright. But what's up with the stereotypical character designs, particularly that screwed-up announcer guy?
If I were Asian, I'd want to punch this game in the throat.